Didn't think of Hunters Mark, I'll look into that as well. Then reduce the number of maneuver to dice to 1. I rarely see them used which is a shame for a weapon with so much flavor. Feats. I'm going to make thisway harderthan itneeds to be. Have you playtested it? I may well come and finish the job over time. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Whip Grabbed opponents can still move around, so long as they don't get any farther from you. When wielding a whip, you can attempt to grab another creature using your whip. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). To subscribe to this RSS feed, copy and paste this URL into your RSS reader. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? New weapon properties are not for everyone, it seems! One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Whip Mastery Feat : r/UnearthedArcana - reddit By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. In the right hands, this could be a lethal and unexpected combination. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). You are using an out of date browser. Spell Sniper Feat Guide 5e: 29 Spells You Can Supercharge Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. UPDATE. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Your feat suggestion is the closest I have come to making that idea viable I think. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. The whip extends your OA range which makes you a better defender. No, it was for Nicholas Cage. Connect and share knowledge within a single location that is structured and easy to search. Optimized Feat Guide for D&D 5E - Tabletop Builds I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Swashbucklers, youre welcome! Thorny Ki (5e Feat) - D&D Wiki - dandwiki.com I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. The Charger Feat: How to Use This Underrated Feat Correctly Thats why I think theres room for this feat, focusing on a one-handed spear wielder. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). DnD: How to Build Castlevania's Simon Belmont in 5e It's completely fine and opens up a nich. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Whip Master: Flavourful and makes the whip a more viable choice. Homebrew for Whips in D&D 5e - Dungeon Solvers Mending PHB: Too situational. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). Trip using a bonus action to try and shove a creature prone is fair in my opinion. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Create an account to follow your favorite communities and start taking part in conversations. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Can you please clarify? How would it combine with that subclass and the Defensive Duelist feat? dnd 5e - Is this whip master feat balanced? - Role-playing Games Stack While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Grapple 2. Which should be the dominant model here. Is this homebrew "Acrobatic Grappler" feat balanced? Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. They are a one-handed finesse weapon with reach. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. It embodies training, experience, and abilities beyond what a class provides. Disarm / Push / Pull / Bind / Damage must be stated. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. Mage Hand PHB: Take the Telekinetic feat instead. Choose this feat, choose Find Familiar, and select the pet of your choice. War caster 5e feat cantrip dnd | Combining Warlock features & Whip Btw, did you mean to post the comment here, on my dedicated PAM article? Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Your ki point maximum increases by 1. A die is expended when you use it. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. A die is expended when you use it. Im curious if you have had a chance to play this? Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. So, now that you understand my thought process, I hope you enjoy these feats. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. Whip Trick Master (5e Feat) - D&D Wiki You gain a +1 bonus to attack rolls made with whips. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. I am thinking pally for smites or rogue for sneak attack. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. This way you essentially get a +2 weapon with a small, flavorful perk. Dont miss the latest epic adventure by Hipsters & Dragons! rev2023.3.3.43278. -Damage: 2D4. For a better experience, please enable JavaScript in your browser before proceeding. This is powerful but not broken. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. Linguistic DnD 5E feat . Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Sentinel feat can stop someone 10 feet away. This limits them as an off-hand weapon choice whereas daggers would still be of use there. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. It would be neat to play around with the disarming attack feature in the whip master feat too. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? I would have thought the Swashbuckler pretty much covers duelling! Could be an interesting part of a Cavalier's kit. Can the wielder still use the whip to deal damage? +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. You gain the following benefits: You become proficient in whips, if you are not already. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. The second one is I think the more interesting, so I'll go with that for this answer. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. You favour balance, manoeuvrability and improvisation in combat. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. I think it's a big improvemnt. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Also available on Fantasy Grounds. Otherwise, it's competing against Slasher and imo falls a little short. Hi, I'm Duncan. No need to talk about "shoving" a creature here. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Search by name on the left, click feat name to display on the right. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Hexadin should be fun, but a straight rogue would also be fun. There are plenty of feats which support different weapon classes based on their properties. (Booming Blade, Green-Flame Blade). The result was 19 new weapon qualities that meant no single weapon was exactly the same. . After that I am not sure. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Crossbow Expert 3. Feats | Unearthed Arcana | Dungeons & Dragons Want a Sorcerer with a pet weasel? I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! Its a shame that theyre so mechanically lacking in D&D 5e. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. This would give melee rogues an extra 5 ft. to work within melee distance. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Comment* Both weapons keep their identity and usefulness in a rogues arsenal. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Not bad. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! With practice, I will dual wield whips (with Green flame blade) and dancing rapier. ;). Every weapon is classified as either melee or ranged. 3 lvls rogue, 3 ranger, 6 barbarian. It lasts until you're incapacitated or you dismiss it as a bonus action. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). All 3 of these points are basically the justification for any feat in 5e. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). This is the main reason why I created the feat. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? Im thinking about adding the Reach property to this feat now that you suggest it! Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Take a look. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Those are strength based maneuvers. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Today. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . I think this is balanced enough to at least give some playtesting to. The Linguist Feat: A Key To Success In Dungeons And Dragons And I think I came back with something better. DnD Druid 5e class guide - Druid circles, spells, and builds War Caster - Feats in D&D 5e - YouTube Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Nice work on the D&D community! Hey Duncan! Hey I mean, any excuse I can have to play a battle master is worth it! I'm not quite sure I'm answering your question though. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. )The)math . Its not a heavy-hitting damage-dealing weapon. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. So, do you like these? What is a Finesse Weapon in D&D 5e? - FandomSpot Are monks able to substitute Dexterity for Strength when making Grapple checks? Unfortunately, I havent had a chance to playtest the feat or the items just yet. A Gladiator feat that combines trident and net would be really cool! When wielding a whip, you can attempt to grab another creature using your whip. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. With Valor or Sword Bard you can get an extra attack at 6th. Bored of daggers of venom, flame tongues and vicious blades? dndbeyond.com forum tags Dont be giving me none of your house rules. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . *Plus Blinding Strike and Disabling Strike from this list. Oh I just had a great idea. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. That was the intention. I should probably include that. How Does Dual Wielding Work in DnD 5e? (An Easy Guide) - Role Player's I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out).
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