You only need the items produced in the grafting sites to upgrade the forest fabrications. Falling behind on storyline quests can create very challenging situations! On the other hand, if click frequency of portal productions is the limiting factor, the BTG can only effectively kick in at the Medals-to-Badges step and will not speed up the chapter as much. G UEST RACE PRODUCTION BUILDINGS FOREST GLADE . Of course, the Fairies are quite displeased with this fact and want to stop them. You must log in or register to reply here. Comments? within your game! You can get to the forum and the wiki right from Let me know what you think about this preview of Elvenar Embassies guest race production in the comments below. The steel grafting site is 3x2. Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. Note - you can click the help button on any Mana building screen: Culture that produces Mana will have a Mana icon on it in the build menu. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need. And in this case, these are pretty much inputs into the production. The wiki is a great place to learn game basics. GR Pop buildings will produce Elvenar, Humans and Elves (capped resources). Keep this in mind as you decide which to unlock, first. Nothing too fancy, just an extra 3 squares added to the width. Youll need a lot of space for all the buildings youll need in the Woodelves chapter. These are fairly sizable at 28-30 squares each, and not exactly cheap. Join the Facebook group for Elvenar players! Your gold and population needs will determine the number you need ultimately. M = Main Hall, sometimes this is abbreviated to MH or $. As we dont know yet how these goods will be produced, it is hard to say if this will be a problem. Rally your fellowship to help you get your culture as high as you possibly can. For a better experience, please enable JavaScript in your browser before proceeding. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. Elvenar is a trademark of InnoGames GmbH. Apply the power of provision spell to each of your workshops right before you collect the long production. The Woodelves have come out of hiding and will show you how you should be dealing with those random dangerous races you have been awakening and empowering so far. Even if you carry a high number of workshops, you are likely to find yourself crunched at several stages througout this chapter. These all look very similar, so it makes sense to look at them together. In the end, it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you! Guest race production buildings Portal - 88 - "Senate" Portal - 106 - "Dwarven Embassy" Portal - 610 - "Fairy Embassy" Beer Festival - 36 Tea House - 63 Meditation Circle - 44 Other building upgrades 2nd Tier Manufactory upgrades 4 new levels Size change - from 64 to 56 Residences 2 new levels Size change - from 53 to 54 Workshops Watch this space, well post updates when there is more clarity on the issue. https://en.wiki.elvenar.com/index.php?title=Guest_Races&oldid=11802. Unofficial Fan Site. Follow this up with a few 15 minute, 1 hr or 3 hr runs as you have time for. The first new building youll want to research and build is the weeping willow. Go to Support! If mana is the limiting factor, thats good news for owners of the blooming trader guild wonder. When you have a day where youll have more time to play, set your workshops on a longer production run; 9 hrs or even 1 day. Gamers Gems of Knowledge All rights reserved. how to find others to play with who are in the same world on the same server. Keep running 3 hr productions, even in the overnight. It was a place of prosperity and knowledge, where development reached the most unimaginable peak! This site is not affiliated or associated with InnoGames or Elvenar in any way. However, now that the elves version of planks will match humans, they can now afford to drop the number of manufactories they carry down to match their human counterparts. And in this chapter, you will be primarily spending sentient goods on upgrades, so not much is needed for anything else. Click on a culture building that isn't ready to, yet to see when the next early collect will, 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow). . Elvenar is in continuous development, meaning that we are actively working on further expanding and improving the game, with regular updates, also taking into account feedback, suggestions, and ideas from our world-wide community! In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. Let me know what you think about this preview of Elvenar Chapter 18 guest race production in the comments below. Youll want to ensure you have or can create space for 4 planks grafting sites. Once the portal is upgraded, then finish any remaining upgrades for the fabrication buildings. Sentient requirements are relatively high, but nothing that Chapter 18 city wont be able to handle. Even completing the first batch of research will give you more options on hand, and options that will work for you immediately. Personally I would try to avoid the Weeping Willows and try to get better mana producers in events or in crafting. Generally, the game quests advise us of the minimum needed to get through the chapter. You can also check up the post about upgrades that are coming up. Workshops change size and shape for both elves and humans. Youll want to start out building several of them, so that. The marble grafting site is 2x3. Instead, each slot production time drops as the levels go up. Storyline quests tell the story of Elvenar and guide you through the research for each chapter. Ascended Goods and the Merchant. This chapter is not one to get lazy with questing on! And at most, youll need ~1,400% worth of PPs for the whole chapter. The planks grafting site is 3x3. Negotiate or fight over powerful Relics to boost your production. So here is how base production looks like without any boosts: GR Pop buildings feature continuous production without any inputs on 24h cycles, with early pickup available at 3h mark. The Elvenar (preview).. at least it is in my browser. The workshops are expensive! There will be occasions where you will be better off attacking new provinces, and others where you can talk it over and negotiate. Instead, youll go straight through the middle to the end, then back, above, and beneath. Create the buildings as you get them, as new buildings are always equal to new resources or materials, or new bonuses. In the example picture, notice how there are more than 6 hours that mana can accrue for before it will hit the max, and only just under 3 hours before the next decay time. If you are new at this game, I actually encourage you to look for guides like the ones the mmoauctions have. Once your forest glade and fabrications are upgrading, producing the rest of the goods needed to finish up the chapter should be smooth sailing! Note that you will get this mandatory quest: Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. POTENTIAL SPOILER ALERT! Basic good factories (usually 4-5 factories), Crafted good factories (usually 2-3 factories), Magical good factories (usually 2-3 factories, Monitor your coins, supplies and goods, if they are not increasing a little each day then upgrade buildings or add temporary buildings, Upgrade old cultural buildings for new ones, check that the culture per square is higher for the building you plan to place, Culture buildings and builders hut do not need roads, You can fit more buildings per road by placing the road along the short edge of a building rather than the long edge, Often placing roads in rows or columns lets you group similar buildings and use less roads thus more space for buildings. We dont get the portal-like building until much later into the chapter, and we build 4 different production buildings: Culture that produces Mana will have a Mana icon on it in the build menu.. See below on that. Badges are only produced in the portal, and no matter which production you choose, you will need 36 medals per single badge. So I keep my BTG L6 as a relic of the past, but I dont see a case where I will be upgrading it any time soon. Other resources regular goods, sentient goods, seeds, orcs shouldnt be a constraint over those timeframes. Or course, it is also possible that I have made some errors in the calculations. It is used to produce refined planks from planks, which you will use in the forest fabrication to produce. Gamers Gems of Knowledge All rights reserved. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. Once the "guest race" is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and the settlement can be replaced with the next "Guest Race settlement". But as we upgrade portal, we dont increase production. Maybe youre just getting started if so, youre in the right place! Every 24 hours, your total Mana balance will be reduced by 10%. In other words, attacking multiple times to weaken another provinces army so you can easily destroy them just wont cut it. So buildings are gray shapes in the diagram. More members in a fellowship means faster progress, and more chances to trade resources without having to pay any fees. But be at rest, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments! So keep in mind that you will get only Elvenar, Humans and Elves when dropping Portal Profits! Its going to cost you a lot to upgrade, and this process may take up a lot of in-game time, but its going to be worth it in the end, as upgraded buildings produce stuff or train troops faster. Level 21 --> 22 costs 2200 orcs and 257 population, Level 22 --> 23costs 2400 orcs and145 population, Level 22 --> 23 costs 2400 orcs and 145 population. Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. 2 hours, really? If you dont have at least 10 willows, build more. Many researches require 100k+, 150k+ and even 200k+ for just one. Italian Guide from Cavalieri Dello Zombiaco, CrazyWizard's Guest Race Factory Suggestions, Google Spreadsheet from Dreams of Gerontius, Facebook Doc with Resource Thread from Platinum Leaf. Elves dont have as much of a layout challenge as humans do, but their first upgrade will require a lot more population to catch up to the new size of 18 squares compared to 10. Here I will go through all different chapters that we have in the game and for each I will create a different content, covering their mechanics, strategies, ideal layouts, tips and much more! Well, not really. In the Woodelves chapter, we are introduced to a new game resource called Mana. We havent seen those for quite a while, as most of the recent settlements worked on set mechanics, e.g. Youll really need every last extra supply you can squeeze out! playing Elvenar! An ambitious level 30 BTG would boost by 40% for a combined Mana-to-Badge increase to (140/100)*(200/160)^2 = 219% or a mana-need reduction to 46%. 1 = Arendyll (or BETA1 on Beta theres only one world there. point it will stop accruing until it is collected. Register your account here! Keep your magic factory producing power of provision and culture spells. Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. Portal for Chapter 18 produces Badges, which are used for unlocking research. There is only one building that produces Elvenar, Humans and Elves, codename GR Pop: There are no upgrades, so what you see is what you get. Well, thats primarily because we have a lot of guest race goods here 14, to be exact. Example: https://us4.elvenar.com/game As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming and figured out a way to revive them. It is used to produce refined marble from marble, which you will use in the forest fabrication to produce, Youll want to ensure you have or can create space for. But here is quick and dirty estimate so that you can verify it yourself. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style. Each research without a number requires items produced from the ones that are starred. Dont do any action that has a corresponding quest without cycling to the quest for it, first. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the Apprentice section. Lets even round it up to 2,000% given that you dont get L4 portal right away. You can see exactly how much you have, how much you, lose, and when you will lose it by hovering over anywhere. This is slightly in relation to the second tip, but also a very important, yet simple tip in these games. Chapter 18 whaaat, again?! Dont bother changing over too many other culture buildings; youll get any needed culture boost from your willows. hard to deal with. Too bad this is utterly useless wonder for when youre NOT doing chapters. But, they are also a bit. It is a growing document - please feel free to send me suggestions and corrections!! All those need to be researched in the Tech Tree. Yes, its going to be ugly at times, but its best to stick you cultural buildings and any other buildings that dont need roads in one place. on it, and hover over the early collect icon. Upgrading residences is much easier in the Woodelves compared to the orcs! There are several servers and several worlds on each server, and each of these is an identical First two letters tell you what game market (often referred to as server by other players) youre playing in: The number tells you what world you are on within that server: Now that you know where youre at, check out the Fellows & Fellowships category in document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Check your inbox to confirm your subscription. #18. We though that small ships in Chapter 17 were bad, but at least those had 3 hours productions. Youll need mana tears to build the grafting sites. You cant do that with Portal, but you can in theory rush it with time boosts but this is unlikely to be sustainable. But this is something you should only do if youre flush with currency or in need of catching up; otherwise, you might as well tough it out and wait, because those coins can be used on other, better things in Elvenar. Start producing mana tears as soon as they are built. Using only PPs for capped goods, and doing almost maxed out portal and other settlement productions point out to 3-4 months worth of production time. Upgrade roads when able for the increased culture, often a single 1 x 1 culture building gives more culture then a road so you can put culture objects at the end of roads. Use spells to increase culture, request people to boost main hall. You can read facts about the woodelves and the buildings that come with this chapter in the wiki. I can imagine most players in Chapter 18 should be able to comfortably spend that amount. Just keep focusing on researching and building a decent number of all three, and keep them producing. Each residence upgrade requires more than 30k. The forest glade starts out as size 4x2 and grows to 5x4.. The catch: it must be connected to a road. However, there are no circular dependencies like the last time around, so it should be easier to unpack So lets do just that down below! It is used to produce refined marble from marble, which, you will use in the forest fabrication to produce. If youve got the basics down already, but youre still relatively early on in the game and ready to take your city to the next level, check out the basic strategy pages in the menu. Keep visiting neighborswho you know are active to encourage them to keep the cycle going. Now, we will need ascended goods ascended planks to be exact for both construction and all the upgrades. the community section to find one for the server and world you are in. Storyline quests tell the story of Elvenar and guide you through the research for each chapter. The information on this site is intended to help and encourage Elvenar players. This will get increasingly difficult throughout the Woodelves chapter as the required amounts get higher and higher. Open to anyone and everyone who loves Elvenar! Welcome to Elvenar! Build up the most beautiful city and establish the most efficient economic system that you can! Capped goods requirements can be easily met with Portal Profits. Heck, even if you do already have 10, build more. Now medals are produced in intermediate producers, and no matter the producer and medal type, a single medal production gets you 20*1.6=32 medals and requires 8 elemental resources at L3 and max portal (10 and 4 at L1, and L3 having 2x multiplier and 1.6x coming from L4 portal). The least dramatic of upgrades for this chapter is the steel upgrade, which is the same for both elves and humans. So lets take a look at what is speculated so far of course, anything you find here is subject to change. Look at the part that is before the .elvenar that tells you where youre at so you know Alright, so here is how it goes. Play Elvenar Now: http://InnoGam.es/h92R !Available subtitles: EN, DE, FR, IT, ES, PL, PT (PT/BR), NL, CZ/SK, DK, FI, GR, HU, NO, RO, RU, SE, TR.Enjoy the . And it might be a bottleneck. If thats the case, you can go ahead and negotiate, as its not hard to acquire common currency or tools in the game. The new size and shape is the same both elves and humans at 4x5. ). This guide will provide a quick review of some Woodelves basics as well as some general strategic recommendations based on what weve learned about Woodelves in the wiki, crunching some numbers, and playing through the chapter. Its more casual than it initially appears to be, but that doesnt mean it doesnt deserve its own detailed guide. Check the forums for game news and updates! Here you need to link settlement buildings with portal using settlement streets (same as back in e.g. Unofficial Fan Site. You can play as a human or as an elf, customize the city to your liking, produce resources, craft goods with materials, discover long-forgotten technologies, and manage the citys economy. So if you wanted another excuse not to play this chapter well, you know I though it would be impossible to be less enthusiastic about a chapter than I was about Chapter 17. The following chart presents the minimum recommended buildings toshould plan for: The beginning of this chapter is a breath of fresh air!
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