!1111, (You must log in or sign up to reply here. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. They don't hit excessively hard and are very good exp from 68-74. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. This access to at least 2 nameds that I am aware of. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Don't know how popular that still is, but it's still not hard to get anything done. There is a fortress full of soldier type Alerans. Very simple. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. One or two nameds are easily accessed from here. I will annotate directions to the zones. Murder the Rallosians, crystal golems, and frogs. Mobs are spaced out and very glass cannony. You are using an out of date browser. Pathings. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Still do! If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. A: No mercs are not allowed in raid zones or most raid encounters. Also during cooldowns they will use agro reducing abilities. They complete heal and can do it 7 or 8 times in a row. You will need invisibility, levitation, or balls of steel. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. You get access to mercenaries, which are hireable AI controlled party members. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Leveling up in Everquest 2 is very quick these days compared to before, but . The mobs here are level 67. You must log in or register to reply here. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Gaesigs and Heligs on the water side come to mind on this. Passive: Your merc will not attack or heal anything. DO NOT USE FOLLOW HERE. A discussion community about the greatest MMO of all time! Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. They will be indifferent to you to start. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. This ability, when activated, transports you back to your starting city. The North Camp is the second camp when you reach level 77. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Your merc will also use buffs that are in his level range to buff you and your group. Just places that are more or less easy. 1; 2; Next. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. You can stay here until you reach level 77. They will drain half your exp and do very little damage. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. and barrel your way to the second city. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. It's accessible at level 75, so you can have J5 mercs 10 levels early. The Foundation is one of them and might be worth heading to. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Inside the city, the Alarans come in groups of two or three or solo. When first starting out a healer merc may seem logical, well it's not. Another semi decent camp would be the Gorgons in the top left of the zone. That said, some of the zones have been made hot zones. The shades there are the highest level normal mobs in the zone. He will very likely murder you if you do. When do I have to upgrade him? You'll make the amount it takes to pay them and more from those 5 mobs. You can get yourself a mercenary for free to help in your leveling. Really good guide. Right click anywhere on this box and select "Puller" as your Main Roll. A second thing to do would be to spend 10 dollars on Daybreak Cash. Pretty much everything is undead and the zone is very easy to get to. Don't accidently attack Lhranc if you see him. Plenty of zone to go around. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Stance: You're allowed to set the stance that you want your mercenary to be. Begin murdering worgs, turning the quest in every 20 worgs. 1 of 2 Go to page. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Select the first HA he gives you, Into the Hills. All rights reserved. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Read More! It's essentially a big hole in the ground, but the mobs have low HP and die fast. If you don't mind having to fight your way in every time you zone in, murder farmers. Otherwise its like an ooze and a tidemage or a trio of warpriests. A guide specifically for Clerics and Paladins is my next endeavor. Your merc will balance his abilities in defending and attacking the enemies pulled to him. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Pick one of the two camps and go nuts. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. If you haven't done the others, they are still accessible. You can hire a Mercenary at any Mercenary Liaison. Ah yes. I have added it in now. This is a picture of the window you'll see when first purchasing a Mercenary. A mercenary's icon will show their archetype and hailing them will tell you their class. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. You can go higher, but it isn't really worth it IMO. He drops a key to access the first black reaver room and open up access to the second floor. Enter your email address to follow this blog and receive notifications of new posts by email. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. If you hit "M" you can see your map. That is a great point. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . See below for the final bit of the guide. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. It isn't bad, but you start looking at 2-3 mobs per 1 percent. While you're on that sidebar, read the Returning/New Player FAQ. Just be careful as everything has a huge aggro range and the pathing can mess your world up. A: Mercs are actually rather cheap to maintain. Best thing though are the nameds. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. For a better experience, please enable JavaScript in your browser before proceeding. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Great post. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. You will need help doing it though. They are a must going forward. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. I normally just wander here, murdering the Cthulian nightmares that abound. The exp is also really nice 75-80. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Here is a quick run down of everything. The mobs here are level 62-64. This zone is sometimes a hotzone. Get invisibility on a character who can rez or has a healer merc at least. Everquest 2 Leveling Guide 1-125. The zone is very well spaced. It's one of the two expansions that made me quit EQ for any length of time. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? In addition, they are packed together. Once you get there, it's party time. Also keep in mind almost everything here summons. WHY PLAY LIVE? The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Everything is very social. Very easy to set up a spot and pull away on the gorillas and birds. At 6-7 go into the middle cave and kill pumas. There is a big open courtyard almost as soon as you zone in. OPTIONS(96-100): To me at this point, there is no best place to go. Undead mobs for your paladins to slay and lots of Dark Elves to murder. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. They are designed for extra support or extra muscle in PvE encounters. A: Your merc will Dismiss himself. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. JavaScript is disabled. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. A: No. The mobs hit very hard and you can get overwhelmed very quickly. It works for some people and if you get in a good rhythm you can knock out quests really quick. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. They are very easy to pull individually, especially on the left side. The mob level goes up to 92-94. With fire. The higher the mercenaries confidence level the less chance he has of running away. Also stay away from the center bottom left of the zone. I will provide some quick ideas if that's not the direction you wanna go. I don't know personally, just putting it here on their recommendation. Welcome to EverQuest! If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. The lower level ones spawn outside their cave, with higher level ones as you move back. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. It is packed full of Erudites, undead, and gelatinous cubes. EverQuest Leveling Zones - 1-15 The other room is basically in the exact same spot except on the left side of the map. (Intelligence level, Upkeep and all that). Two paid accounts gives you a tank and healer you don't every really have to pay attention to. To upgrade your mercenary you have to complete SoD progression lines. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Don't bother with one of the far flung camps. © Copyright 2008-2022 Almar's Guides. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Mercenaries are the answer to Everquests "grind" and Must-Group to level. I will lay out a few spots to hit in this range. This is a short guide addressing the need of returning players. It essentially serves to let you worry about leveling without stopping for AAs. Q: If the Mercenary dies do I have to buy another one? You will decimate all. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. This is no longer a viable leveling method. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The respawn rate is also ludicrously high. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Go. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. By this point you should have gear that can hold up and healers who know what's what. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. The exp here is good. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. At around 91, head to the southern portion of the zone and start killing critters and ghosts. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Lceanium (100-107) - There are a couple of decent camps here that I have used. Mobs run on live side so ignore it. The mob density gets much thicker in both places, so it can be dangerous. Click it. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. So finding a camp could be tough depending on your chosen servers population and the hour of day. When you come back Re-summon him and he will be your level again. You can box here, but the zone isn't very conducive to it. At 12, all start killing gnolls or skeletal ogres. One thing you can't beat is the money though. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Hitting Ctrl+R to walk is very good idea here. But first about the zone. More of the same, except a larger portion of the zone is friendly. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. This should be a priority. At 20, open your map and begin trekking out toward the Stone Hive zone line. How do I fix this? I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. This is a list of all the / type commands which can be used in Everquest. Lots of undead for your friendly neighborhood paladins as well. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. It's still pretty decent at the 80-82 range, though there are better places. Everything is gnomes, constructs, slimes, minotaurs, and elementals. The first camp is in the large room in the bottom right side of the map. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Black Reaver included. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. I don't like them and only do them if guildmates beg me to. The cost adds up very very quickly otherwise. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. So max out at lvl 82 and grind all your final AAs here. Spend 48-52 in the area around where you zone in and the northern areas of the zone. He couldn't have made it THAT easy. You may finish them and have 30-45 minutes to wait. Aggressive: If you or any group member is attacked, your merc will attack. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. NB Loot is rubbish but you don't have to buy any armor until 65. Do her missions as well. I do solo leveling all the time for the challenge of it. At 65 I like to head up to the second levels and kill the higher level guys there. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. I just want it known that this is an imperfect guide, just like every guide. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. It's Hills of Shade all over again. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. To top it all off, it's also a hot zone!! The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. I forget about that guy. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. There are two main camps that you'll use. This is very repetitive, boring, and slow. Start off killing drakes, snakes, and spiders.
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