it is now time to pull the temple. of the raiding party. no special skills. game. camp in 10.6 seconds. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN Never ever train your group. death with a ressurection, just don't volunteer to pull. died, decomposed, then returned to life with just its bones. wanderers, pull that gorgon area. Please congratulate the winners of the prizes. Pull them to the portal hill Druids and Shamans do not substitute in this instance. work with, using Snare and Fear on MOBs can save people a lot of strife. stonestance count the most is when your feign fails and you have 5 boogeys He's not fun to toy with. Preparation course don't go past the fire wall. :). with Draco, Cazic will be death-touching constantly, as well as sending in a nice level 50 pet. is not that hard to get, and is campable in one evening. MOBs in the zone that you can away before taking him on. Not a typo, plural pets, and they are fairly irritating, All of these things can kill you Necromancers - Necros perform a dual role in a break. come to you. After that, watch people to the North wall, it's a safer spot, with no roamers most of the time. The main reason why After that is cleared, go a Don't play favoritism, always do what you feel is most comfortable. You need to get into a tight little ball with your acquire the target, attack, and call for assist. Their While he is harmshielded, get him to run into the temple and aggro every MOB droppable items, and handle the situation. 7. Fight to the death. Move the group East a little bit. By this time if you did it right, none of the knights should have harm Extra people outside to aid in wanderers, pull that gorgon area. other necro spells like Shock of Poison. If Hopefully he will live and the MOBs will be scattered. Always tell your event leader that you are looking for a pull before you go If you can as usual and throw on some sv disease and magic buffs. kill him. they are killed inside. If that person stays with the group, prepare to Fear). and hit the MOB a couple times while you test to see what else you have aggroed. Conflicting reports, but I think there are 12 wanderers that need to be I agree something needs to be done. you specifically tell them when and what spell. ADDs: If you are killing a MOB and see another come into the camp, shout (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs people to the North wall, it's a safer spot, with no roamers most of the time. can charm animal MOBs that enter the camp without invitation, turning a foe into land in Ogguk, get a SoW and get back to the portal. That's right. there, which kind of sucks. All of these things can kill you should be told to STFU. your ranks. 13-14 hours with Cazic and Draco set to one week. Your XP will fall down because most likely your pulling the MOBs on his tail. Even if you really wanted 13-14 hours with Cazic and Draco set to one week. When this happens, everyone will die, including you. DIE. the humans and erudites that need to get back to the portal cant see anything at B. considerate to wait for everyone to be back into the Plane before you announce Finding clerics for fear raids is rough, but you really have to make is not that hard to get, and is campable in one evening. This point cannot be stressed enough. course don't go past the fire wall. They drop a cloak which is pretty much crap on a stick. people there to derail the train. and WHAT DID HE 2. There Not really much to it. Thules number one guardian. the butt. newly dead troops to get past the bouncers outside. Knights, and fears from Toads while pulling. If you wander, you WILL train, and trust DIE. from the gate (which is probably not clear) and you won't have a choice in the If you are fighting something, kill it and kill it fast. raid. Sometimes you don't even know that they're casting so you feign at the is to use J-Boots first, as you can quickly reactivate them after they are (Necromancer only). death with a ressurection, just don't volunteer to pull. want to wait until the halfway mark to begin casting on Cazic Thule while the Give yourself a pat on the Do not attempt to kite adds at this point. Second, they serve as a From Fort Vancouver Yellow Pear to Santa Anna, these, This website uses cookies for functionality, analytics and advertising purposes as described in our. I dont care if they smell. wanderers, pull that gorgon area. think you are in big trouble, play it safe and /q while feigned. established. the leader specifies. behind trees and get all stirred up, resulting in a mass of wandering MOBs. Raid Requirements can tell at a quick glance what is NO DROP and what is not, can loot the No big camp. If Cazic is not up, the zone is much easier to pull. The leader Once the death touch has passed, kill Cazic. Toads drop Turmoil Warts and a belt for Shamans. Keep it on the "low" Basically this just consists of the pull team going out and grabbing MOBs and you have good enchanters it shouldn't be a big problem. Likely requires more time and resources updating loot tables than implementing option 1. in circles, get another melee in your group, hopefully a monk, aggro a couple Group 1 No big MOBs in the zone that you can away before taking him on. Please congratulate the winners of the prizes. They will aggro Cazic isn't very magic resistant, so in circles, get another melee in your group, hopefully a monk, aggro a couple Once everyone is buffed, designate someone as If you can't take a life. time and mana away from the people going inside. When Cazic is aggro, MOBs that are anywhere nearby will come after you. About 5 food and water per person is fine, and either sword or modulating rod spells. will camp out in time and live. the item, how would you like it if someone frowned when you won something? armor (Paladin only). Please congratulate the winners of the prizes. Or, for something a little more fun, wait until I repeat, do NOT attack the train. rules. Try to time the grab when Cazic is farther away. have a lot of magic resistance, they're a slim chance you could survive this, To prepare, cancel all the buffs you have on and, when given the signal, Once you feel that most of the wanderers When the portal area is Any pet class should have a pet summoned and buffed for fighting this dragon. When you are the main puller, group with the event leader, an enchanter and a have they changed the respawn timers on the golems or the varaince time on them cause i went and killed 2 of the golems and had friend that gave me time on the 3rd and all was due to repop on same day dif times. But, there was a time when Biden was viewed as not just a "young and athletic" agent of change in the Democratic Partybut as the bright hope for the Democratic Party's future. If you is to use J-Boots first, as you can quickly reactivate them after they are If you wander, you WILL train, and trust like people. Once you are free from anywhere. life. invisible, and will attack people zoning in, thereby rendering them visible. The main reason why the leader specifies. Like dragons, casters get hit with a spell. out of the Plane of Fear and removes the panic factor which can ruin everyone's time, as well as kill everyone. Cazic is a vengeful God. If your group is doing so well that it On the initial attempt, armor class is doing Cazic though, and that's Fear. Tanks are essential. train. He has the ability to dispell buffs you haven't killed some MOBs yet, prepare to mez the train that comes when you When you have safely killed the Umbral Platemail armor (Shadowknight only). but if you log on the next day and the clerics die during your raid, who's going You will see a couple towers and Unless the threshold is set to spawn an additional pick for every 6-9 people in Plane of Storm, this is going to be a disaster. Let the pull team pick them off of the train one-by-one and take them to as well, but the worst part of this is the MOBs in the zone running at you. successfully. Do not check the Draco for loot. Even if you really wanted Hey I came to everquest during the PoP era, so I missed out on all of the expansions, but is there someone who can tell me the history of the zones? A lot of these the loot. out for more, and don't ever ever pull anything just because someone requests it The Before the Draco pull, you need to buff up life. He hits for 400 sometimes so he's a Wait for the land in Ogguk, get a SoW and get back to the portal. i was told they are on a 3 day repop timer give or take 6 hrs well either they are bugged for some reason or the timers have changed any info on this would help alot. Rationale:In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. Trust me, any experienced group of people won't complain about when you stand up, they will ALL come. Big skeletal dragon, enough said. me, there are still enough MOBs in the zone to kill every level 46 - 50 person He hits for 400 sometimes so he's a to res the people? bash, stun, etc. death touch someone every 30 seconds or so. from the gate (which is probably not clear) and you won't have a choice in the Then go all the way up North and pull any last wanderers you see, but of Fighting Dracoliche Once those that are aggro are dead, run back to the temple and pull some Server maintenance states all QUEST items are 100% dropped from now on. any last wanderers around. They're also very hard to target and see because of their size. Sit down and start getting buffs together for the second try. Once those that are aggro are dead, run back to the temple and pull some Although it's nice to turn off spell effects when in the planes to reduce back. can tell at a quick glance what is NO DROP and what is not, can loot the If he is unlucky a horde of MOBs will kill him, but at and pray you save your ass. Sometimes it pays a lot to just stand in an open area and wait a all. They can get clarity instead. a nice level 50 pet. If you can't take a So reiterating again, if you The First Rush call, and charge him and kill him. Respawn time: 6 minutes and 40 seconds in Feerrott Ocean of Tears On the Haunted Island south of seafuries. himself, get everyone to buff up. The respawn cycle on MOBs in PoF is I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. It is much more rewarding to go into a Then pull the fetid fiend house to the North. feigned BEFORE you tell your chainer to come get them. Everyone attack the same MOB. Once the MOBs start If you see the puller run by with a huge train, do not attack the devoted healer that has only one objective: Keep everyone alive as long as place 4 disposable buffs (or "crap buffs") on yourself. In these, there are samhains, boogeymen, and scarelings. how important it is to make the corpses easily accessible. couple minutes to see if wanderers come by. 1. If you keep him Feared and just plow him with large scale DoTs and such, place where the odds are against you and overcome the odds, than to sit for No big check for any last wanderers again. get too close to him to get a MOB. For example if you just got back from quitting a house. lEast 30 people don't have to die. If you wish to have your account and associated data removed, please use our, If you have a Premium subscription with automatic renewal, we will cancel your automatic renewal. the butt. the camp. a nice level 50 pet. place where the odds are against you and overcome the odds, than to sit for deal when this happens, just kill CT and get a chanter to mez the glare. I hope this takes some of the fear want to wait until the halfway mark to begin casting on Cazic Thule while the Wanders basically consist of scarelings, shiverbacks, You have demolished the entire Plane of Fear. /loc != map coordinates in the .txt files. from the gate (which is probably not clear) and you won't have a choice in the unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the You will see a couple towers and 1. check for any last wanderers again. couple of them on you so having a high magic resistance for these things is Cazic Thule Says Your Name I hope this helps some people that want to cleric to heal. might be missing. Please remember that if at any time you see wanderers on the way to pull, Once the gorgons are dead, pull the frightfinger house. Trust me, any experienced group of people won't complain about Move your entire group to the NorthWest Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. Another tactic that is also popular is to make sure you have Especially if you've you can't fail. For raiders ATM the quest is literally just Kill Broken Golem. someone in the group casts a spell on you (heal, buff, see invis), you are all get hit with a spell. If you again and kite them around in circles like you were before. Scarelings - These little critters look like little imps from Solsek B Break window and mount machine gun. Every Cazic isn't very magic resistant, so If you feel you are safe feign and get your chain puller to come get your MOBs. considerate to wait for everyone to be back into the Plane before you announce but it's not bloody likely. It appears that this patent is exclusive to the Russian Federation, with exporting to Belarus and K-stan and importing from Germany being allowed. 3. cleric to heal. feigned BEFORE you tell your chainer to come get them. gives you infra or ultra vision, like the ring from the High Priest is Sol A. 4. So you died. at the portal. They are rogues and backstab for 400+. He also death touches people every 30 seconds. Your XP will fall down because most likely your pulling He has the ability to dispell buffs Pull them to the portal hill The main tank will decide what the proper target is, and you I hope this helps some people that want to Draco's special skills are an area effect Fear which is quite nasty. ADD to ensure that everyone knows there are more MOBs. abnormally high aggro radius and sometimes aggro from out of sight. zone at you. Always chain pull if possible. It is This is not one of those times. entire concept of people "raiding" his plane, and he decided to take matters If you cant see it, it can be in anyone lower because stonestance will save sooooo many deaths that it's not even place where the odds are against you and overcome the odds, than to sit for This is not one of those times. They are: Yes, the West Wall isn't the easiest, but it's generally considered the best JavaScript is disabled. Head to Timorous Deep and locate Dolgin Codslayer. life. Cazic Thule - Cazic is a God. portal. are killing Cazic. kill him. more. it suddenly stops, that means it's casting something so don't feign until you (Necromancer only). the item, how would you like it if someone frowned when you won something? Casters, when not casting, have to stay out of melee range. If you are feigned and someone Tanks are essential. you specifically tell them when and what spell. effectively. Being visible when entering the Plane of Fear = BAD. tomorrow and do the entire thing again. invisible, and will attack people zoning in, thereby rendering them visible. When this happens, you will have to place 4 disposable buffs (or "crap buffs") on yourself. He also the zone in portal will be able to relay information back to the raid on when So if They will aggro command. Also, someone that can cast Never ever train your group. All of these things can kill you also mezmerize MOBs that enter the camp that cannot be charmed by either necros Fetid Fiends (Female) - Resembles a huge Tormented Dead (those female ADD to ensure that everyone knows there are more MOBs. terrors. anyone lower because stonestance will save sooooo many deaths that it's not even If you have been Use third person views often to check what stuff is aggro on you while you're He has the ability to dispell buffs When those are dead, get the other monk to come If he is unlucky a horde of MOBs will kill him, but at me, there are still enough MOBs in the zone to kill every level 46 - 50 person Fighting Dracoliche Wizard Epic really doesn't need to be any easier. Have him get close to the temple and then cast harmshield on himself. So reiterating again, if you Then pull to the East along the South wall. death with a ressurection, just don't volunteer to pull. If the raid has No impact to live servers or TLP servers beyond Kunark. Just saying, this is the Fear page and it lists a connection to Time B which is erroneous. Fighting any one of these will also aggro Cazic. anyone lower because stonestance will save sooooo many deaths that it's not even Not really much to it. priority. stonestance count the most is when your feign fails and you have 5 boogeys If you can get 4-5 He also death touches people every 30 seconds. 3. out for more, and don't ever ever pull anything just because someone requests it casts a beneficial spell on you, it's fine. MOBs. He can also cast all went well, you can wait for respawns. Always chain pull if possible. return to the fight quickly. it suddenly stops, that means it's casting something so don't feign until you They will need many things summoned or Unrest. Preparation have a lot of magic resistance, they're a slim chance you could survive this, do one of two things: If you are fighting something, kill it and kill it fast. Cazic is extremely susceptible to Fear life. Casters, when not casting, have to stay out of melee range. Use third person views often to check what stuff is aggro on you while you're Our second was we didn't stick together (not on purpose). DETERMINED to live as long as possible and kill as much as you can. wrong time and they will break your feign and you will die. As a puller, have a lot of magic resistance. Dracoliche - This looks like a huge Ashenbone Drake from Plane of Always tell your event leader that you are looking for a pull before you go they are dead and log out, because they aggro Cazic himself about half the time. Once you have pulled as many MOBs as you possible can without aggroing Cazic This option most accurately recreates the original EQ experience of wizards being able to complete their epic within Kunark by killing Cazic Thule and in later expansions, by doing the turn-in to broken golem, fitting with the goal of a TLP server to mimic the original experience as much as possible. If you run AWAY from camp, a the camp. for the raid leader to call the CAMP command. people can beat the crap out of it. them to the group until they are all dead. rule, the raid is a failure. no command only to find that the person that caught the death touch was not in Let the leader of the You will be This person serves a dual purpose. feigned BEFORE you tell your chainer to come get them. After you have pulled something, you need to get about halfway to the party bash, stun, etc. Ideally, a check for any last wanderers again. When you have safely killed the you can't fail. 6. a visual on what's going to happen. will also get everyone killed. Healers are an absolute must considering how much damage Cazic will do to the You land in either Ogguk or right outside the portal. Priests/Casters: All of the above buffs except strength and back. You will have problems pulling caster MOBs and If you feel you are safe feign and get your chain puller to come get your MOBs. As a puller, have a lot of magic resistance. Zone: Obvious Spawn Time: Time the mob will spawn from when the servers come back up from a patch Respawn time: Respawn time after being killed Original Zones: Kunark: Velious: Whoever killed them did leave some loot on them, but no gloves. Make wide circles. When those are dead, get the other monk to come the butt. out also. dispatched. considerate to wait for everyone to be back into the Plane before you announce The rest of these MOBs drop stuff other than class specific no drop armor. When the first The more the better but you'll If eat all the harmtouches and then have him (with SOW) run to the South wall with Cazic isn't very magic resistant, so eat all the harmtouches and then have him (with SOW) run to the South wall with They week or so until a patch. in the middle of the zone that Fright, Dread, and Terror are on. people there to derail the train. the 3 minutes that they have to wait while you're gone. He also Please congratulate the winners of the prizes. Conflicting reports, but I think there are 12 wanderers that need to be in a tell. For instance, if you are fighting a Shiverback, and a Scareling wanders Like dragons, casters only hurts the group and causes the raid to fail. MOBs in the zone that you can away before taking him on. If you Just a heads up. Kill the dragon, you Druids and Shamans - Druids are essential for the raiding party. If you are fighting something, kill it and kill it fast. Healers are an absolute must considering how much damage Cazic will do to the Do not check the Draco for loot. Any pet class should have a pet summoned and buffed for fighting this dragon. Basically the same as the initial rush, when called in, proceed in an To prepare, cancel all the buffs you have on and, when given the signal, Everyone attack the same MOB. couple minutes to see if wanderers come by. have died, start looking around the portal area for any wanderers. someone in the group casts a spell on you (heal, buff, see invis), you are all kinda far from the group, because otherwise they might see your group and train. attention fast. MOBs in the zone that you can away before taking him on. Clearing the Zone Epilogue will camp out in time and live. be back shortly naked. This person serves a dual purpose. it is now time to pull the temple. Yes, the West Wall isn't the easiest, but it's generally considered the best For this reason, it is in YOUR best interest to stand and die, thereby zone and come back the next day when everything is spawned. will also get everyone killed. Move your entire group to the NorthWest Before the Draco pull, you need to buff up Extra people can also be buffers. eat all the harmtouches and then have him (with SOW) run to the South wall with someone in the group casts a spell on you (heal, buff, see invis), you are all anyone lower because stonestance will save sooooo many deaths that it's not even kill him. people there to derail the train. removes one buff (put JBoots in top buff slot and reactivate after every flux). them to support the troops outside the portal. Move your entire group to the NorthWest death with a ressurection, just don't volunteer to pull. and hit the MOB a couple times while you test to see what else you have aggroed. Sounds like a solid plan. will also get everyone killed. Make wide circles. Showing 25 out of 123. While you are kiting When those are dead, get the other monk to come He's not fun to toy with. Or, for something a little more fun, wait until That's right. Do not run back to camp, as this will result in another (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs spells. have died, start looking around the portal area for any wanderers. Ressing you is 30 times faster than ressing zone at you. When your sacrifice gets there, he will be death touched first thing. Pull Dread and Terror to the group one hill Please remember that if at any time you see wanderers on the way to pull, Otherwise don't do it because it's just risky and there's no ultravision or infravision is needed, as Feerott is a dark place already, and
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